This ultimately allows you to access previously out-of-bounds locations and, you guessed it, collect more pollen, tinykin, and other collectibles. Most bountiful are the game's pollen clusters, which you can use to then give to a merchant in exchange for improving how far your glider can go. Despite the sizable maps, finding tinykin and the areas you've yet to explore is fairly easy thanks to the other collectibles and missions located throughout the level that help guide you to where you need to go. This leads to a satisfying back-and-forth, as you find creatures, unlock a new part of the map, identify the next "locked door," and then search the current area to find more tinykin. Milo throwing a red tinykin to its demise.Īs you explore each level, you'll acquire a plethora of tinykin and stumble upon countless obstacles that require you to have a specific number and kind to continue. And if it makes you feel better, the red ones are the only kind that uh, can only be used once. While a bit sad if you think about it too long (or at all, really), it's certainly of help when freeing other tinykin from cages, blasting holes in walls, or breaking the posts that keep ropes from touching the ground. Red tinykin, for example, explode upon being thrown into an object. Throughout your adventure, you'll encounter five different types of tinykin, each with their own unique power that can be utilized to solve different puzzles. Fortunately, however, this 90s suburban home is filled with lots of friendly faces and happy helpers in the form of bugs and "tinykin." Tinykin, as the name suggests, are adorable little creatures that are always eager to be of help-which is particularly useful, considering the science-minded Milo's sole abilities are using his glider to traverse short distances, and sliding around on levels on his "soap-board." Unfortunately for Milo, this derails his current mission, and starts him on a new one to build a new ship so he can once again return to orbit. Tinykin's story begins when Milo crash-lands on planet Earth. Milo surfing across a silk web high above a lush level. With larger-than-life environments brimming with detail, life, and wonder, simple-yet-fun mechanics, and satisfyingly rhythmic gameplay, Tinykin is an original and exuberant experience. And this isn't the only quality that inspires a return to childhood-it also is set in a '90s style home that seems positively massive in the eyes of our pint-sized protagonist Milodane. Sure, the puzzle-platformer does share some elements in common with the Nintendo series (chiefly the helpful little creatures that give each game its namesake), but above all else, Tinykin is a collectathon that will charm anyone who put countless hours into Banjo-Kazooie, Spyro, and other '90s platformers. While at first glance Tinykin seems like a Pikmin clone, it'd be a disservice to write it off as such. For this reason, I'll always harbor a special affinity for the things in life that do-the things that remind us of just what it's like to feel small, yet boundless. For many of us, it's hard to retain our inherent sense of childlike wonder and our ability to see the extraordinary in the mundane. As we grow up, we not only forget how it feels to be small, but also forget how it feels to exist in a world that's unfathomably big.
0 Comments
Leave a Reply. |